Game-expert en mede-geek Melinda Jacobs, ook wel bekend van Subatomic en Clustr.at, schreef speciaal voor Lady Geek een review van Dragon Age: Inquisition. Disclaimer: we kregen een recensie-exemplaar van EA, maar alle meningen in dit artikel zijn origineel en objectief.
Dragon Age: Inquisition started out like any other RPG for me. During installation, my old faithful 2007-era PS3 kicked its cooling fans into warp. With RPGs this is quite the familiar sound, most notably from my 200+ hours exploring Elder Scrolls: Skyrim, where every moment sounded like a battle between life and death for my poor little PS3. I could tell Inquisition would be the same, and hoped for the best (spoiler alert: after 60+ hours of gameplay, the PS3 lives on to fight another day).
Not surprisingly, Inquisition is also in its gameplay more or less like any other RPG around. I did feel a bit “thrown into things” at the beginning, but that feeling goes away after a few hours of gameplay if you push through. You progress in the main storyline by performing – more often than not mundane – sidetasks, gaining upgrades and pocketing (hopefully) useful items from corpses, chests, and buildings. What separates Inquisition from being “just another RPG” with 200+ hours of gameplay is its narrative and writing. Although some dialogue is lackluster, most of its universe – its folklore, its people, its happenings – has depth.
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